How Did We Get Here
This project originally began as my end-of-semester exam. We were assigned to create a digital teaching tool designed to help a hypothetical future multimedia student — someone who might need to either learn a completely new subject or deepen their understanding of it. The challenge wasn’t just what we taught, but how we communicated it. I chose to focus on Character Design, partly because it is a subject I genuinely find interesting, and partly because it feels highly relevant to my future within multimedia design. Character design sits at the intersection of storytelling, illustration, psychology, and visual communication, which makes it a perfect subject for exploring how design choices shape meaning. A key requirement of the project was that we should not rely on long blocks of text as the main teaching method. Instead, we were encouraged to use design, interaction, and visual systems to explain concepts in a more intuitive and engaging way. That challenge became the foundation for this site. From that starting point, CharaCraft evolved into an interactive space where users can explore core principles like shape language, proportion, and silhouette by directly building and modifying characters. Rather than just reading about these ideas, the goal is to experience them through experimentation. This site is still a work in progress, but it represents an attempt to turn theory into something hands-on. I hope it can be useful not only as a learning tool, but also as a way to spark curiosity in anyone interested in how characters are designed and why they look the way they do.